Fluctus
UnityC#AndroidC++
View on itch.io Play Store
Fluctus was made in Unity in a week to fit the theme of 'hyper-casual single input game'. The curve of the level is generated from a sine wave with varying amplitude and frequency affecting the difficulty. The player can upload their score to an online leaderboard facilitated by dreamlo.

Because of Fluctus' simple geometry and game logic I have used it when learning to develop for new platforms, in particular homebrew console apps. I've rewritten Fluctus in C++ and ported it to the Switch, 3DS and Wii U using the devkitPro toolchain.